AI Insights · Timothy · January 2023
Top 5 Character Collection Games on Android in Mexico Q4 2022
Discover the performance trends of the top 5 character collection games on Android in Mexico during the fourth quarter of 2022, including download rates, revenue, and active users.
In the fourth quarter of 2022, the top 5 character collection games on Android in Mexico showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at how these games performed.
Free Fire: 7th Anniversary from Garena International I saw a consistent decline in weekly revenue, starting from approximately $263K in late September and ending at around $202K by the end of December. Weekly downloads for the game fluctuated, peaking at 270K in the last week of December. The number of weekly active users demonstrated a significant increase, growing from 12.4M in late September to 16.6M at the end of the year.
Subway Surfers by SYBO Games experienced a gradual decrease in weekly active users from 17.4M to 10.8M throughout the quarter. However, the game’s weekly downloads saw an upward trend, culminating at 227K in the final week of December. Revenue remained relatively low and stable, with a slight peak of $1.4K in mid-October.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS showed a remarkable increase in weekly revenue, reaching up to $64K in the week of December 19. Weekly downloads surged dramatically, peaking at 205K in the same period. The game’s active user base also saw substantial growth, rising from 2.4M to 8.8M by the end of December.
Free Fire MAX, another title from Garena International I, experienced a decline in weekly revenue from $129K in late September to $82K by the end of December. Weekly downloads for the game showed a positive trend, with a peak of 117K in the week of December 26. The number of active users remained relatively stable, with a slight increase from 303K to 376K over the quarter.
Beach Buggy Racing by Vector Unit demonstrated a steady increase in weekly downloads, reaching 93K in the last week of December. Weekly revenue peaked at $445 in the same period. The game maintained a stable number of active users, growing slightly from 450K to 498K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.